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~ On this turn you may have a host of options. He's just getting in position to help you fend off an attack that may be coming from Amako. ~ Ouchi may suddenly move a large army right up to your castle at Iwami. Possible Threat of attack from Kikkawa! Propose hostage for an alliance with them.Īttacked by Amako, auto-resolve a Close VictoryĪttack survivors, auto-resolve a Decisive Victory Now that you have captured Iwami your reward is an extra number of recruits in all your cities so. Be looking for Ouchi to help you when Amako comes to win back Iwami.) (In dealing with Amako, you'll want to let them come to you. Send boat to Totsushima strait, the Korean cotton node I think.Īttack Iwami with your main force and send the ashigaru recruits at Aki along afterwards. If the invader is caught in your ambush, you can combine your army now and finish him off. Position your ship on the trade node, it should be close enough. (Mouse over your army and it will say if they can ambush.) If they do go away then combine your army and position it in the woods next to your castle so it's in ambush position. If they stay there then you should attack them now and follow up with another attack to destroy them. Sometimes the invaders on your border will leave right now and sometimes they won't. Make a trade agreement with Kikkawa (probably not an alliance, although you could experiment) Very Important - Offer Ouchi 10-turns of military access to join your war with Amako. Once you get a Trade Ship there, send it on to the next trade node.
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~ You just want to hold it down until you can replace it with Trade Ships. Send your navy to that first incense trade node near Osumi & Satsuma, which would be at Tanegashima Straits. (Once you study Chi you should start building markets)
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Study Bushido Arts first to get the military bonuses from Strategy of Defense and Attack then switch to Chi Arts. If you come up with something different than I did then I'm afraid you'll have to improvise or else start it over again. I tried this several times and came up with a couple different scenarios. I couldn't even get to first base! This took a little trial and error but I found out how to at least get a good workable start on a long, legendary campaign playing the Mori clan. I have completed a campaign as Mori on normal difficulty and although fun, it was way too easy! So I tried it on hard, very hard and legendary difficulties and was so surprised at how difficult it was. I chose them because even in Shogun 1 their starting area was my favorite area to play. I chose Mori as the clan to play a long campaign of legendary difficulty.
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